Vivante provides a full range of low power, area efficient 3D products adaptable to a wide variety of platforms and consumer devices.



Vivante’s third generation ScalarMorphic architecture provides a foundation for our newest series of low power.



Composition is the latest user interface rendering technology that merges all the visual content created by the operating system.

Vector Graphics


Vivante is the market leader and largest provider of vector graphics IP cores in the automotive market.


Vivante is always looking at ways to disrupt the status quo and push user experience to the next level. Personal immersion in the latest games through life-like 3D rendering on high resolution tablets, transforming your living room into a movie fantasy world on a 4K TV, or bringing the movie theatre experience to the car are all examples of next generation ubiquitous “Personal Computing” powered by GPU technology. A paradigm shift in GPU architecture has moved it beyond graphics rendering to include general purpose GPU (GPGPU) computing and other specialized visual processing technologies that branch out GPUs to new and exciting markets.

Vivante Technology: The Core of Innovation

Each generation of Vivante technology breaks through the limits of size, performance, and power to help customers deliver unique products quickly and cost-effectively. Our first generation solutions were introduced in 2007 (Generation 1) and upgraded again in 2010 (Generation 2) with new enhancements that were shipped in millions of products. Our previous solution (Gen 2) already exceeded console quality graphics rendering, which is the standard other GPU IP vendors strive to reach today. The next version (Gen 3) successfully hit key industry milestones by becoming the first GPU IP product line to pass OpenCL™ 1.1 conformance (CTS) and the first IP to be successfully designed into real time mission critical Compute applications for automotive (ADAS), computer vision, and security/surveillance. The early Gen 3 cores, designed and completed before the OpenGL ES 3.0 standard was ratified, were forward looking designs that passed OpenGL ES 3.0 conformance (CTS) and application testing. (Note: Newly released GPU cores are based on the OpenGL ES 3.1* specification). 

With the unveiling of Vivante’s fourth generation (Gen 4) Vega ScalarMorphic architecture, the latest designs provide a foundation for our newest series of low-power, high-performance, silicon-efficient GPU cores. Vivante engineering continues to respond quickly to industry developments and needs, and continuously refines and enhances its hardware specifications in order to remain at the top of the industry through partnerships with silicon vendors, ISVs, OEMs/ODMs, and platform providers. We also have an advanced research group and partnerships with universities studying future trends in consumer behavior and developing solutions that meet those needs. Read more….

Easy to Integrate

Our IPs interface directly to ACE-lite, AXI and AHB to easily integrate into application processors, ASICs, FPGAs or custom products. Our knowledgeable graphics and silicon design experts will guide you through the integration process to make sure you successfully reach your product specification, design, area, power, and frequency targets. We also provide the necessary engineering support, tools, documents, and reference implementation packages for Cadence and Synopsys design environments for a smooth integration process.


Smaller – Faster - Cooler

Vivante re-defined the smaller – faster – cooler standard by shipping the world’s smallest licensable OpenGL ES 3.1/3.0/2.0 cores. This industry first milestone and major company achievement has been the foundation that our latest designs are built upon – silicon, power, and performance efficiency squeezed into every bit of silicon real estate. With an industry-proven platform to build on, next-generation technologies can easily be modularized across shaders and multi-GPU cores to bring the latest features to leading products in every market segment.

  • Extreme low-power microarchitecture for leading mW per MHz
  • Fine-grained hardware and software power management control
  • Dynamic frequency and voltage scaling (DVFS) and clock gating
  • Software-controlled power states with instant-on state control and retention
  • Architecture reduces bandwidth while optimizing full-scene quality and performance
  • Frame buffer compression reduces SoC and memory loading
  • Optimized to work seamlessly with various memory controllers for maximum throughput

Unified Software Architecture

Our single unified driver software stack supports the latest OS versions from Android, Linux, Windows, QNX, Green Hills, and VxWorks. Each version of our software is backwards compatible with older driver releases to ensure continuity across product lines and versions.

Vivante Hardware Features

Our products have unique hardware features that make it the most flexible GPU option in the market – truly programmable with advanced API extension support. We continue to improve our hardware design in order to remain at the top of the industry through partnerships with silicon vendors, ISVs, IHVs, and platform providers. These features include:

  • ScalarMorphic™ architecture – Optimized for multi-GPU scalability and multi-threaded, multi-core heterogeneous platforms
  • Ultra-threaded, unified shaders - Maximize graphics throughput, process millions of threads in parallel, and minimize latency
  • Smallest licensable cores – smallest die area and highest graphics performance per mm2 in every GPU class
  • Extreme low power – Built-in battery-saving technologies, including hardware/software fine-grained power management
  • ClearView image quality – Life-like rendering with high definition detail, MSAA, and high dynamic range (HDR) color processing
  • Large display rendering – 8Kx8K screen resolution including multi-screen support Minimal system loading – Bandwidth reduction through enhanced memory design, compression, and reduced dependency on CPU
  • Plug-N-Play integration - Standard ACE-Lite (cache coherent), AXI, and AHB interconnects
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*Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at